- TI DooM v1.3 This is a game totally in 3D based on DooM. It is quite fast, you can found 3 different weapons: the pistol, the shotgun and the chaingun, there are 2 different enemies with their own animation. This game is really great! It is one of the best doom-likes programmed in Basic for the TI-83(+). And there are 10 levels! Download it!!!
- How to Put Games on a TI-84 Plus CE: Thousands of students worldwide are required to use a TI-84 Plus CE graphing calculator every year for their math classes. But what many don't realize is that these devices are capable of playing entertaining games!
A version of DooM for the TI-84 CE, written in C.
Discuss TI-83 Plus, TI-84 Plus, and Casio Prizm calculator programming, web, and computer programming, hardware development, and projects on the Cemetech Forum. C/C, PHP, BASIC, assembly, and much more. Well so far for my TI-84 plus, I found 2 'DOOM-clones.' Those two are the French DOOM (f.DOOM from now on) and the zDoom. So let me compare the two for you. The zDoom has more of the classic 'DOOM' look, and plays somewhat like the DOOM we all know and love.
![Download Download](/uploads/1/2/5/0/125047723/700158701.jpg)
Requires the 'Standard' CE Libraries.
About
A 'port' of the classic game DooM to the TI-84 CE, written in pure C. Use the numberpad to move and rotate the camera, and 2nd to quit the game. Up and down change the FOV, while left and right change the resolution. Plus and minus change the wall height. The code is quite similar to my C# raycaster with a few changes, but renders at a fraction of the resolution. The only things implemented right now are rendering, movement, and simple collisions. The gun sprite used is from The Terminator: Rampage (I think), and was found here. The enemy sprite is from DOOM itself.
Todo
- Fix holes that appear randomly on the back side of walls.
- Implement AI/gameplay.
- Implement map loading from AppVars
- Implement saving and loading from file.
- Interpolate between rays to smooth out render.
- Make a map editor.
- Possibly add sound if a suitable library for sound over the USB port exists.
- Optimize.
- Refactor, comment.
Compiling
Building requires the CE C Software Development Kit. To compile, cd to the directory and run 'make' from the command line. Assuming that all of the headers are in the right place and also assuming the SDK has been installed correctly, you should see:
Copy the resulting DOOM.8xp file to the calculator (or emulator, CEmu works well for testing), and run it with Asm(prgmDOOM).
Posted by2 years ago
![Download Download](/uploads/1/2/5/0/125047723/330053656.png)
Ti 84 Ce Plus Games
Archived
Hi, Recently been trying to download and run DOOM on my TI 84 Plus CE Silver. Used files from http://www.ticalc.org/archives/files/fileinfo/360/36062.html for DOOM and have been attempting to use MIRAGE OS to no avail. Always receiving a 'USB communications ERROR... bad signature'. Is it because they are not compatible? are there any alternative? I have been using TI connect and TI connect CE. I have had trouble finding an online guide to help with a ti-84. thanks!
Doom On A Ti 84
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